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Ion Fury pushes the ancient Build engine – powering classics like Duke Nukem 3D – to its very limits, but fundamentally, how difficult can a port to current-gen consoles be? The answer turns out to be more complex than you might think. John Linnemans checks out the PS4, Xbox One and Switch versions of the game, addresses the frame-rate concerns and goes in-depth on the surprisingly challenging process of delivering these console conversions.

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