Select Page

We’re going to be hearing a LOT about variable rate shading as we transition into the next generation console era. But what is it? What are its strengths and weaknesses? Is it really a game-changer in terms of more efficient graphics rendering? Alex Battaglia assesses the technology based on two games we’ve seen using it so far… and talks about how it could be used in future.

Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe

Join the DF Patreon, support the team more directly and get pristine quality video downloads: https://www.digitalfoundry.net

source