Image reconstruction techniques take a lower resolution image and use information from prior frames to improve quality. We’ve seen immense results from DLSS 2.0 and some forms of temporal supersampling, but what about checkerboarding? Here, we use Detroit Become Human on PC, running at native resolution to see how 4K rendering looks compared to PS4 Pro’s checkerboard 2160p.

NOTE: Checkerboarding takes many forms and this is just one of implementation of many. We will be revisiting this topic with Death Stranding and Horizon Zero Dawn when their PC ports appear.

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