The source code for DOOM on the Super NES was released on July 14th 2020. In this episode we take a closer look at how its developer Randy Linden was able to pull off the impossible port to the SNES hardware.
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Sources/Credits/Links:
► Source Code Repository – https://github.com/RandalLinden/DOOM-FX
► DOOM SNES OST – Paul Webb/Bob Dayley
► DOOM under the Hood (Daniel Fetter) – https://www.youtube.com/watch?v=e0W65ScZmQw
► SNES Xband Footage (Xband FourOneOne) – https://www.youtube.com/watch?v=Tr7YibKPqO0
► Bleem! Commercial PlayStation Emulator (LGR) – https://www.youtube.com/watch?v=MFY9Kv1c4-Q
► The CRAZY Story of XBAND (Wrestling With Gaming ) – https://www.youtube.com/watch?v=k_5M-z_RUKA
► Fabien Sanglard Game Engine Black Book Doom – https://fabiensanglard.net/gebbdoom/
TimeStamps:
► 0:00-5:11 : How Doom ended up on the SNES discussion
► 5:12-13:11 : Source Code Analysis
► 13:12-13:48 : Outtro
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#DOOM #SNES #SourceCode
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