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What accessibility features do the PS5 and Xbox Series X have, and how far has the industry come in improving accessibility in games?

Improvements to accessibility in games has become more of a focus in recent years, and thankfully great strides have been made in opening up our favourite hobby to many more people who require additional considerations to enjoy their experiences.

From studios with in-house Accessibility Consultants, to the Xbox Adaptive Controller, to the system level features of the PS5 and Xbox Series X & S, gaming is more accessible than ever. We spoke to Steve Saylor about what accessibility means and the progress the industry has made in improving it.

Rod Fergusson on developing for accessibility within Microsoft Game Studios: