The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It’s graphics subsystem is a combination of Nintendo’s proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look.

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Watch Other Episodes in This Series:

► How Graphics worked on the Nintendo Game Boy – https://www.youtube.com/watch?v=zQE1K074v3s
► How Graphics worked on the Nintendo Game Boy Color – https://www.youtube.com/watch?v=ZEJVOH6Pxkg
► How Graphics worked on the Nintendo Game Boy Advance – https://www.youtube.com/watch?v=mpNWEbZdXNw

Sources/Credits in this Episode:

► Nintendo DS Architecture A Practical Analysis – https://www.copetti.org/writings/consoles/nintendo-ds/
► DS example/test programs – https://github.com/devkitPro/nds-examples/tree/master/Graphics
► ODSL DS Homebrew Guide – http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/homebrew-guide/HomebrewForDS.html
► Nintendo DS Overlay Used – Pokefan 531- https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/125
► no$gba – https://problemkaputt.de/gba.htm
► LiraNuna’s DS Development Blog – https://www.liranuna.com/nds-2d-tuts/
► Emudev discord group

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► The Real MVP Podcast : https://player.fm/series/the-real-mvp

#Nintendo #DS #Graphics

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