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John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
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Edited by Jeremy Jayne
Produced by Danny O’Dwyer
0:00 – Intro
1:27 – What is Bugsnax?
2:30 – Strabby
4:06 – Bunger
6:53 – Lollive
8:27 – Sandopede
10:41 – Weenyworm
12:28 – Pineantula
14:58 – Peelbug
16:44 – Shishkabug
18:11 – Preying Picantis
21:39 – Snaquiri
23:38 – Snakpod
24:59 – Designing the Ecosystem
29:37 – Credits
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