In 1996 Capcom released Street Fighter Alpha (Zero in Japan) 2 for the Super Nintendo Entertainment System. The entire game was compressed down from the Capcom CPS2 arcade original to a 32 Megabit SNES Cartridge, with all characters in place. In this episode we take a look at how this was accomplished and why the port could have been even better
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Sources/Credits :
► Music – Isao Abe, Naoki Iwami, Naoshi Mizuta
► Street Fighter Alpha: An oral history – https://www.polygon.com/2020/11/23/21579064/street-fighter-alpha-an-oral-history
► Street Fighter Zero 2 Prototype – https://eludevisibility.org/2018/street-fighter-zero-2-japan-prototype
► 1996 Capcom Interview – https://web.archive.org/web/20160701143019/http://chibarei.blog.jp/gsl/words/st02/sf02.html
► Gizaha ROM Patches – https://www.zeldix.net/t1831-street-fighter-alpha-2
► Shin Akuma Discovered – https://nintendowire.com/news/2021/01/04/new-street-fighter-alpha-2-cheat-code-discovered-25-years-after-its-release-unlocking-a-playable-shin-akuma/
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► The Real MVP Podcast : https://player.fm/series/the-real-mvp
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#SFAlpha2 #SNES #ImpossiblePort
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