Categories: Videos

Metal Gear Solid 4 Framerate Analysis | Playstation 3 vs RPCS3

With the arrival of affordable 6 – 8 core CPUs on the market, performant Playstation 3 emulation is becoming available/viable for many more people.

Since seeing Digital Foundrys MGS4 PS3 Frame-Rate Test many years ago, I always wondered how modern hardware would fare against the Sony Playstation 3, so I decided to test it for myself on my 10th Gen Intel i7 (System Specs Below)

In this video, I test the performance and rendering of Metal Gear Solid 4 on the Playstation 3 vs RPCS3, an open source emulator for the PS3 system https://rpcs3.net

Natively, Metal Gear Solid 4 renders at 1024×768 resolution, with a double buffered v-sync setup (The game can run at 60, 30, 20 & 15 Frames Per Second)

However, on RPCS3 Emulator, I will be running the game at 2560×1440 (1440p) with this double buffer effectively disabled (Achieved by setting VBlank Frequency to 240hz)

This kind of testing takes a very long time to produce, but it gives a very interesting insight into how far PS3 Emulation has come in recent years.

If there are any other games you would like to see get similar treatment, Let me know!

My Guide for Setting Up RPCS3 on your PC
https://youtu.be/t_fbcgzmxHs

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i7 10700K (Stock)
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Nvidia GTX 1070
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#MetalGearSolid #RPCS3 #Playstation

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The GamePad Gamer

The GamePad Gamer is also know as Jonathan Russell. A gamer from the arcade and home console era who loves playing all games. Come on a journey of discovery through his YouTube channel!

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