This week we have a very special guest, developer Thomas Puha from Remedy, makers of IGN’s 2019 game of the year, Control. We talk PS5 activity cards and what it was like adding activity cards to the PS5 version of Control, porting control to next-gen in general and what the team used to really upgrade to a PS5 and Xbox Series X experience, why making games for PC, PS5, Series X, Series S, PS4 and Xbox One all at the same time “sucks” for developers and how that effects the games they’re able to put out.

00:00 – Intro
01:00 – How Control Uses PS5 Activity Cards
06:27 – Why Developing for PS5, Series X with Last-Gen “Sucks”
12:35 – Major Differences Developing for PS5, Series X|S
17:46 – Poll Results
18:20 – Outro

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