Some video game enemies feel super smart thanks to great design. Here are some of our favorite recent examples.
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Shadow of Mordor/War
https://www.theguardian.com/technology/2015/feb/05/shadow-of-mordor-nemesis-system#:~:text=This%20sandbox%20approach%20to%20the,beings%2C%20but%20rarely%20in%20games.
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https://www.youtube.com/watch?v=gm7K68663rA&ab_channel=GDC
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https://shadowofwar.fandom.com/wiki/Nemesis
MGSV
https://www.forbes.com/sites/erikkain/2015/09/03/12-incredible-things-about-metal-gear-solid-v-the-phantom-pain/?sh=1bd2025452df
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https://metalgear.fandom.com/wiki/Revenge_System_(enemy_preparedness)
STALKER
https://www.reddit.com/r/stalker/comments/6to9wt/the_ai_of_stalker/
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https://www.reddit.com/r/stalker/comments/7848az/i_would_argue_that_stalker_has_the_best_ai_in/
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https://dzone.com/articles/a-life-an-insight-into-ambitious-ai
BoTW
https://www.reddit.com/r/gaming/comments/5xh5lb/when_the_smart_ai_outplays_the_player_breath_of/
https://www.reddit.com/r/zelda/comments/kops12/botw_i_still_find_cool_little_things_in_breath_of/
Red Dead:
https://www.thegamer.com/red-dead-redemption-2-ai-fix-scripted-scene/
https://medium.com/the-sound-of-ai/the-reality-of-red-dead-redemption-2s-ai-part-1-c276e9da2763
https://www.youtube.com/watch?v=cj7KnllcYzE&ab_channel=R-Type
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