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PCSX2 is a free and open-source PlayStation 2 emulator for Windows, Linux, and macOS[6] that supports a wide range of PlayStation 2 video games with a high level of compatibility and functionality. Although PCSX2 can closely mirror the original gameplay experience on the PlayStation 2, PCSX2 supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use custom resolutions up to 8192×8192, anti-aliasing, and texture filtering.
PCSX2, like its predecessor project PCSX (a PlayStation emulator), is based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire (i.LINK) ports. Different plug-ins may produce different results in both compatibility and performance. Additionally, PCSX2 requires a genuine copy of the PS2 BIOS, which is not available for download from the developers due to copyright-related legal issues. Since September 2016, PCSX2 is partially compatible with PlayStation games.[7]
The main bottleneck in PS2 emulation is emulating the Emotion Engine multi-processor on the PC x86 architecture. Although each processor can be emulated well independently, accurately synchronizing them and emulating the console’s timing is difficult.[8]
The current development version is reported to be compatible with approximately 99% of 2,689 tested games as of January 2021.[10] Compatibility means only that the game will not crash, lock up, or enter a loop; there can still be bugs, missing post-processing effects,[11] textures, and shadows in many compatible games. This is especially the case in hardware mode; a slower software mode is available for bugs without workarounds.[12][13]
The following areas of PS2 emulation in PCSX2 still require further research and development[citation needed]:
DMA, SIF, VIF and IOP
IPU MPEG-2 Decoder
SPU2 ADSR
Vulkan GS Driver
Disk swapping
Mipmapping
Post-processing effects
Graphics Synthesizer’s texture shuffle and pixel shuffle
PS1 games support
Texture cache
Dynamic recompilation
Half bottom screen rendering issue
Disc drive
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