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Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008.[2] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II. It involves the U.S. fighting in the Pacific and the Battle of the Bulge in Europe, as well as the British advancing on the Rhine River into Germany. Final Fronts was developed by Rebellion Developments and published by Activision. It was the last Call of Duty game developed for the PlayStation 2.

Final Fronts was not developed by Treyarch, the studio that developed the other console versions of the game. Rather, its development was outsourced to British studio Rebellion Developments.[6] Due to the PlayStation 2’s hardware limitations, the game was built using the Asura engine,[7] as opposed to the id Tech 3 engine used in the other versions. Some voice tracks were recycled from previous games of the series, predominantly the German voices.[citation needed] The character Sergeant Roebuck shares an ingame model with Sergeant Mike Dixon from Call of Duty 3, although he is voiced by Kiefer Sutherland, who also voices him in World at War.

The gameplay is similar to earlier Call of Duty games; players can carry a total of two guns at one time, as well as grenades. Levels are played with a team of computer-controlled soldiers from both Britain and the U.S., that assist the player by shooting enemies and completing objectives. The missions range from infantry, infiltration, sniper missions, and large-scale assaults, to night fighting and tank assaults.[3] Final Fronts has been criticised by some reviewers[4] for poor artificial intelligence, which is evident when friendly soldiers push the player out of cover and into the enemy line of fire.
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