In this episode, we take a look at my latest pickup, but this isn’t any old run-of-the-mill Arcade Game!
Get ready for the ultimate arcade experience with SEGA’s After Burner Deluxe! I won this arcade game at auction, but it was honestly
A surprise, since my bid was very low for a game that probably originally cost close to $10,000 MSRP in 1987!
There are three versions of the After Burner machine, being without a doubt the Deluxe the most spectacular and the one that marked a milestone in the arcade world. This version simulates the entire cockpit of a fighter that rotates both left and right and up and down emulating the movement of plane on screen. Such was realism achieved for the time that for a long time it was the queen of arcade lounges for its spectacular nature.
[LINK TO THE BIDDER BROS AUCTION SITE]
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Additional Information on Sega’s After Burner:
After Burner is an arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game’s eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega’s earlier games Space Harrier (1985) and Out Run (1986), and runs on the Sega X Board arcade system, which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic “taikan” motion simulator arcade cabinet, one that is more elaborate than their earlier “taikan” simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls, and rotates the cockpit in sync with the on-screen action.
Designed by Sega veteran Yu Suzuki and the Sega AM2 division, After Burner was intended as being Sega’s first “true blockbuster” video game. Development began in December 1986, shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films Top Gun and Laputa: Castle in the Sky; he originally planned for the game to have a steampunk aesthetic similar to Laputa, but instead went with a Top Gun look to make the game approachable for worldwide audiences. It was designed outside the company in a building named “Studio 128”, due to Sega adopting a flextime schedule to allow for games to be worked outside company headquarters. An updated version with the addition of throttle controls, After Burner II, was released later in the same year.
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