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We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott’s Alien back to life.
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Original Interviews by Chris Bratt (@chrisbratt)
Filmed by Jeremy Jayne
Edited & Hosted by Danny O’Dwyer
Gameplay Capture by Frank Howley
0:00 – Intro
1:06 – Pitching the Project
6:48 – Third Person to First Person
9:56 – Lighting & AI
12:20 – Bringing it Together
15:59 – The Legacy of Alien Isolation
18:23 – Credits
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