Designing the Powerful Loneliness of The Long Dark

Designing the Powerful Loneliness of The Long Dark

SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► https://www.patreon.com/noclip We talk to Raphael van Lierop about designing the solitude of The Long Dark, how people have used the game to escape, and creating...
3 Reasons to Support Noclip on Patreon

3 Reasons to Support Noclip on Patreon

Become a PATRON to support this work ► https://www.patreon.com/noclip SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Noclip’s work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store:...
Redesigning Hitman’s Agent 47

Redesigning Hitman’s Agent 47

SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► https://www.patreon.com/noclip We talk to Hitman’s lead writer Michael Vogt about creating a contemporary Agent 47, and the world of assassination that...
How the Simulation of a Hitman Level Works

How the Simulation of a Hitman Level Works

SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► https://www.patreon.com/noclip How does IO Interactive create the simulation of each level in Hitman? We talk to the team about creating the sandbox, positioning...