Our four-part series on Hitman and IO Interactive begins Monday with a look into the studio’s turbulent recent past (The Fall & Rise of Hitman), and continues with explorations of sandbox design (Designing an Assassination Simulation), level design (The Anatomy of a Level), and the tone & story of the rebooted series (Redesigning Agent 47).
Noclip’s work is 100% crowdfunded. Consider becoming a member on Patreon: https://www.patreon.com/noclip
Filmed by Jeremy Jayne
Hosted & Edited by Danny O’Dwyer